We've got some sort of port of VOGLE done, and our stuff is generally free
(with source code). I say "sort of" because it doesn't do z-buffering, and
that makes it pretty limited right now (can you say "those polygons are being
drawn out of order"?) It's not blazingly fast, either. It's mostly complete,
though. liberte@ncsa.uiuc.edu (Dan LaLiberte) is the one handling it.
- --
Mark Lanett, NCSA Software Development - mlanett@uiuc.edu
+++++++++++++++++++++++++++
From: cfranz@iiic.ethz.ch (Christian Steffen Ove Franz)
Organization: Dept. Informatik, Swiss Federal Institute of Technology (ETH)
Date: Wed, 13 May 1992 12:21:54 GMT
In article <1992May12.011748.9971@alias.com> rae@alias.com (Reid Ellis) writes:
>Bradley Lamont <lamont@ux1.cso.uiuc.edu> writes:
>|What abilities does the Mac have as far as 3d graphics are concerned? I am
>|interested in porting a program I wrote on a SGI machine to the mac.
>
>You won't see anything approaching the GL library on the Mac. The
>closest thing is what you've already found, Graf3D, which is pretty
>much a joke nowadays.
>
>I think there are some third-party libraries out there. Maybe someone
>can comment?
>
Well, if all you need is some simple 3D grafsys that focuses on viewing trans-
formation and leaves the rest to the programmer, you can use the 3D graphics
library I wrote and submitted to sumex-aim a few weeks ago.
It is called 3D GrafSys 1.1 for programmers (the people at sumex-aim changed
that into 3d-graphics-library I think) and can be found in the
info-mac/source directory.
Maybe you should check it out to see if it does what you need to do. Compared to PHIGS it is much less sophisticated but still gets the most things done and